----- Overview -----
I was responsible for the concept, texturing, lighting, and rendering. Nissan GTR Nismo model provided by my instructor for Wichita State Universities Lighting and Materials class. Textured over the course of a month utilizing mix shaders in Maya. Substance Painter utilized to provide smooth texture flow between mix material alphas.
----- Personal Thoughts -----
This was my first time utilizing mix shaders in Maya. I was also strangely interested in this project. Growing up, my family would often to down to Oklahoma to race. My grandpa, uncle, and father all had their own racing vehicles and would participate in the races. I connected with this project on a personal level because of this, and I feel like it shows in the result! I spent a lot of time adding extra details that pertain to the "Yoshi" character. The wheels are the same color as it's shoes, and the spoiler is the same color and pattern as the characters eggs. I also created bumper stickers utilizing pseudo-brands from Mario Kart 64, as well as a few custom ones such as the "Pretendo" sticker.