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Lickgauna Sculpt, Model, and Textures

----- Overview & Constraints -----
The "Lickguana" is an enemy for Jungle Jim. The concept for the enemy was created by Ashtyn Carns (https://www.artstation.com/ashyr). I was responsible for sculpting, modeling, and texturing the enemy. The goal was to keep the model around 5000 polys. Since we plan to have many of them on screen at a time, we planned to have a fairly low poly count per enemy. I went just 100 polys over, which is really close to what I was expecting! I also created the sculpt, model, and textures in just about 13 hours.

Unreal Engine Rendering

Unreal Engine Rendering

Substance IRAY Render

Substance IRAY Render

Wireframe

Wireframe

Textures

Textures

Initial ZBrush Sculpt

Initial ZBrush Sculpt

Retopology Timelapse (5 Hrs)