Short RPG developed from 2017-2018 in Clickteam Fusion. This was not my first game, but it was one of my first games that was not a "fan game".
--------Personal Thoughts-----------
This project was my first time trying to create characters and a story, and I originally fully intended to finish and release this game. My inexperience at the time prevented this from being achieved, but this was still an important milestone in my journey. I learned a lot about how to build combat systems using conditions and variables. I was also able to overcome relatively simple challenges on my own, such as allowing the player character to walk under trees from higher on the screen, but walk in front of them from lower.
-------Concept---------------
My initial concept was to create an RPG based on exorcisms. In exorcisms in pop culture, the protagonist must first discover the demons name before they are able to banish it. I thought that this was a cool concept, but at the time I did not have the proper critical-thinking skills or knowledge to pull it off. Perhaps I can revisit this concept in the future.
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A lot of this game was conceived on paper, including a full world map and plot points. These documents were lost to time, but I remember this was one of the first times I was so passionate about creating a world for the player to experience. The world was based off of afterlives in several mythologies. The majority of the game took place in the Greek fields of Asphodel, where heroes are sent when they die.
Development Showcase