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Team Project(3 Weeks) - Pizza Panic

Genre: Survival Horror with Comedic Theming
Stack: Unreal Engine, FMOD, Photoshop, Maya
Itch.io: https://yoshedev.itch.io/pizza-panic

--Constraints and Responsibilities--
Pizza Panic was a game created in just 3-weeks for my Game Design II final at Wichita State University. The game was created in a team of three with audio work completed by one composer and three voice actors. The audio was recorded in a studio and implemented with FMOD. I was responsible for the core gameplay programming and leading the design of the gameplay.

--Synopsis--
Pizza Panic's core experience is stress-management. The gameplay concept is that the player must deliver pizzas throughout an apartment complex full of murderers. The player is given obscure instructions about the specific door in the apartment that they must deliver the pizza to. If the pizza is not delivered on time, the resident will exit their room and hunt down the player to kill them. The player would need to sneak around killer residents and deliver all pizzas in order to leave the building.

--Post-Mortem--
Due to our time constraints, only one iterative loop was completed for the project. I go into depth here( https://yoshedev.itch.io/pizza-panic ) about what I would change if another iterative loop were to be completed on the project. To summarize: I would improve the stealth mechanics of the game and add more additional tasks to add highs and lows to the player's stress levels throughout gameplay.

Wrong Delivery

Wrong Delivery

Pizza Panic - Full Feature Playthrough

Post Mortem - Pizza Panic
20 minute video where I explain the development and design behind the game. I go into detail about everything here.

Hallway

Hallway